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Today on the continuing adventures of Wulfric Aeducan: the Kokari Wilds! The Joining! The Tower of Ishal! Finally, some shoes!
I haven't replayed Origins since before Inquisition came out, so it's been a bit over four years, but arriving at Ostagar is still like sliding into a warm bath. Wulfric bought himself some new boots, still trying to get the hang of this whole 'exchanging money for goods and services' thing. (When he was a prince he had people do to that for him. Or stuff just turned up without his even having to ask.) For roleplaying reasons, I always just sort of pretend that my inventory is not full of valuable Tier Seven DLC equipment at this stage of the game, so I did not sell the Reaper's Cudgel and clean out the merchant's inventory. Instead, Wulfric picked the pockets of anyone in the camp who looked like they had money. Alas, he was quite good at it so I still haven't heard the dialogue Duncan apparently has if you try and fuck up. (Why can a man who is slightly unclear on how shops work pick pockets? Well, if you're involved in dwarven politics, I imagine it's quite useful to find out what notes and other little items people might be carrying. He is handy with locks and sneaking around for the same reason.) He talked the guard into giving his food to the prisoner in exchange for the key and was happy with the results, and had a nice chat with Wynne.
His initial impressions of the surface and most humans were not overly favourable, however, and it didn't help that Cailan was the first person he ran into at Ostagar. (I still managed to resist choosing all the 'fuck off human lord' options, though, because Wulfric is smoother than that.) He got along OK with Daveth but thought Jory was a whiny coward. The idea that fighting darkspawn was some kind of big deal to all these people was completely foreign to him. He liked Alistair OK so far but finds him a bit naive. Still, it's nice for him to have someone around to bounce jokes off now that Gorim is gone. He definitely does not trust Morrigan or Flemeth, but was polite to them because he is not an idiot.
Despite being contemptuous of Jory, he probably would have refused the Joining too if it hadn't been clear that Duncan would shank him if he tried. He agreed to join the Wardens to save his own life, not to help surfacers, and he was deeply uneasy about participating in some weird magic rituals. (He doesn't fear magic, but he would prefer that people not ask him to join in. Guess how that is going to work out in the future.) Still, he's happy he made it out OK and got some sweet new armour out of the deal.

The Grey Wardens of Ferelden mod is so good!
... and then the proverbial hit the fan and he was too busy fending off darkspawn to judge the humans for thinking they were a big deal. Which they actually did turn out to be. (For the army, not me as a player. I think I know the Tower of Ishal so well now that I could beat it in my sleep. I still feel nostalgic every time I get to the top and see the ogre, though. It gave me so much trouble the first time I played!) Fortunately a deus ex machina showed up and whisked all the important characters away to further adventures.
I haven't replayed Origins since before Inquisition came out, so it's been a bit over four years, but arriving at Ostagar is still like sliding into a warm bath. Wulfric bought himself some new boots, still trying to get the hang of this whole 'exchanging money for goods and services' thing. (When he was a prince he had people do to that for him. Or stuff just turned up without his even having to ask.) For roleplaying reasons, I always just sort of pretend that my inventory is not full of valuable Tier Seven DLC equipment at this stage of the game, so I did not sell the Reaper's Cudgel and clean out the merchant's inventory. Instead, Wulfric picked the pockets of anyone in the camp who looked like they had money. Alas, he was quite good at it so I still haven't heard the dialogue Duncan apparently has if you try and fuck up. (Why can a man who is slightly unclear on how shops work pick pockets? Well, if you're involved in dwarven politics, I imagine it's quite useful to find out what notes and other little items people might be carrying. He is handy with locks and sneaking around for the same reason.) He talked the guard into giving his food to the prisoner in exchange for the key and was happy with the results, and had a nice chat with Wynne.
His initial impressions of the surface and most humans were not overly favourable, however, and it didn't help that Cailan was the first person he ran into at Ostagar. (I still managed to resist choosing all the 'fuck off human lord' options, though, because Wulfric is smoother than that.) He got along OK with Daveth but thought Jory was a whiny coward. The idea that fighting darkspawn was some kind of big deal to all these people was completely foreign to him. He liked Alistair OK so far but finds him a bit naive. Still, it's nice for him to have someone around to bounce jokes off now that Gorim is gone. He definitely does not trust Morrigan or Flemeth, but was polite to them because he is not an idiot.
Despite being contemptuous of Jory, he probably would have refused the Joining too if it hadn't been clear that Duncan would shank him if he tried. He agreed to join the Wardens to save his own life, not to help surfacers, and he was deeply uneasy about participating in some weird magic rituals. (He doesn't fear magic, but he would prefer that people not ask him to join in. Guess how that is going to work out in the future.) Still, he's happy he made it out OK and got some sweet new armour out of the deal.

The Grey Wardens of Ferelden mod is so good!
... and then the proverbial hit the fan and he was too busy fending off darkspawn to judge the humans for thinking they were a big deal. Which they actually did turn out to be. (For the army, not me as a player. I think I know the Tower of Ishal so well now that I could beat it in my sleep. I still feel nostalgic every time I get to the top and see the ogre, though. It gave me so much trouble the first time I played!) Fortunately a deus ex machina showed up and whisked all the important characters away to further adventures.